Destruction allstars review5/1/2023 Lucid Games’ pared-down approach to visceral car combat will add octane into your bloodstream, but a part of me sees some gaps in this implementation. The fun platforming and wall-running are satisfying, but I feel like a few extra tactical incentives could be used here. I don't know if it was my connection or what, but I oftentimes felt like my dash move was delayed by a half-second. Where the execution comes up lacking are the occasional comparative melee bouts. Should you be short a vehicle, or thrown through the sunroof of your now-demolished one, there are various floating platforms across the map to acquire shards and/or grab another vehicle in the distance. As previously noted, I do like how AllStars brings function to this aspect of the demolition derby. The on-foot dynamics are the equivalent to a family hatchback: will functionally get you where you want, but less exciting than dad’s roadster. I, like many others, am drawn to the tantalizing choices like mounted sawblades over a temporary damage boost against one specific enemy. Rescue’s fog machine on wheels compels me to avoid him. Most have cool designs, such as luchador Ultimo Barricado's impenetrable forward shield, but others like Sgt. Given how a few heroes' vehicles offer nothing exciting, players have already gravitated towards the useful majority. It's with the hero characters I believe Lucid spent the most time conjuring creative ideas and balancing them out. Each has a special ability on cooldown, dubbed "Breakers," whether they're on-foot or driving as well. Their cars are unique from the rest in terms of aesthetics and function. This is partly offset by every hero's ride. ![]() Light, medium, and heavy vehicles do have nuances like disparate health bars and steering models and yet, you can see the opportunity for something extra that'd lure players towards a specific vehicle's spawn. At its best, your screen can become a slow-mo kaleidoscope of crushed metal and violent explosions after successfully wrecking an opponent.įor all of its visual splendor, it's a shame there wasn't more depth in the wanton demolition. Blown-out tires, flopping trucks, and pancaked hoods are just a few tastes of destruction you can mete out. The intricacies to a damaged vehicle is one of my favorite qualities. The way tires stick to the ground, the sense of speed while maneuvering, and more show this team checked most of the necessary boxes. The result? Lucid Games did a solid job on most of the fundamentals. Whether running or driving around, useful actions contribute to unlocking your Hero's unique vehicle.įor as interesting as that set-up sounds, a game focused on car combat wouldn't succeed without quality car handling and physics. AllStars follows a Titanfall -esque structure by mixing on-foot platforming & combat which has its own utility, like mounting enemy vehicles in an attempt to hijack or destroy them. These have their respective stat disparities, such as health and acceleration. After dropping to the stadium, both sides race to acquire one of three car types: light, medium, or heavy. The baseline is relatively simple: you select from one of 16 drivers at the start. They have their exits and their entrances Īnd one driver in their time wrecks many cars. To butcher one of The Bard’s greatest lines:Īnd all the men and women merely players: ![]() But there are still some great stories about personal rivalries and last-second victories to be recounted. ![]() There are a few offline campaign "missions" with a small story attached, but it's no great shakes. These gladiatorial arenas seek only to entertain the masses with devastating T-bones and head-on collisions. Sometimes the goal is more objective-oriented while other times it's about smashing opponents. In a near-future society, droves of fans line up to witness their favorite personalities jump into an arena, drive a car, and smash into anyone in their way. Although this tin can's glitzy paint job and slick spoiler will grab any genre fan's attention, when you spot the rusty parts underneath its hood you realize there's some desperate fixing to be done. Lucid Games, developer behind various ports and mobile titles, heeded that call to make Destruction AllStars. Sometimes it’s cozy to ease up on the realism of tire treads and 24-hour endurance races during the start of a new console generation. With the Twisted Metal franchise stowed in Sony's truck for so long, it's nice to see a vehicular combat game headlining for PlayStation again. By Lee Mehr, posted on 02 March 2021 / 1,936 Views
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